vlamaks1604
About Candidate
Location
Education
A multidisciplinary program combining game design theory with hands-on programming. Focus areas included gameplay systems, level design, prototyping, and collaborative game development using industry-standard tools and engines.
An advanced program emphasizing design leadership, research-driven development, and deep exploration of player experience. Included work on system design, design documentation, iteration processes, and experimental game creation in team settings.
Work & Experience
Support Manager: • Built and managed a Discord community, growing membership from a handful to hundreds. • Delivered direct user support: guided app navigation, provided recommendations, and resolved technical issues. • Created engaging content and organized events to boost community interaction and retention. Level Designer: • Contributed design ideas for new app features, events, and gameplay functionalities. • Analyzed and improved existing design processes to enhance overall user experience and engagement
• Developed and documented core gameplay concepts, covering high-level vision through to detailed mechanics, ensuring cohesive and balanced player experiences. • Collaborated closely with developers, AI programmers, and artists to align design goals with technical feasibility and creative direction. • Led design and implementation of the first playable level using Unreal Engine, including landscape sculpting and blockout modeling. • Crafted level layouts to optimize gameplay flow, visual clarity, and narrative integration, enhancing player engagement and intuitiveness. • Bridged design vision and practical execution, contributing to cross-disciplinary teamwork from concept to prototype.